Rabbid Cranky's secondary technique is Long Story, which has him put nearby enemies to sleep for a whole turn. I only wish there was more crossover with the main game, as theyre separated from one another and only share Rabbid Peach. This can be used in tandem with Donkey Kong's Magnet Groove to lure enemies out of hiding. Despite Donkey Kong being strong compared to other characters, the levels in this Donkey Kong DLC are just as challenging and animated as the normal adventure. Rabbid Cranky's primary technique is Stink Eye, which allows him to fire multiple shots from his Boombow either during an enemy's turn or if the enemy is forced to move. Rabbid Cranky has a unique Team Jump, which allows him to fire a freezing shot from his Boombow at enemies below him (because of this, he and Rabbid Luigi are the only heroes who can inflict three Super Effects). Rabbid Cranky's secondary weapon is the Barrel Bolt, a long-range barrel that is thrown as a grenade Grenaduck weapons share this property as well. Rabbid Cranky's primary weapon is the Boombow, which is a short-range crossbow with shotgun-esque properties, dealing less damage when shot from a longer distance Boomshot weapons share this property as well. He appears in the Donkey Kong Adventure add-on content for Mario + Rabbids Kingdom Battle, where he works with Donkey Kong, Rabbid Peach, and Beep-0 to defend Donkey Kong Island from Rabbid Kong and his army, and to decontaminate the island's bananas. Rabbid Cranky is a Rabbid dressed as Cranky Kong.
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